Svg_To_Gcode.pde

import geomerative.*;
RShape grp;
RPoint[][] pointPaths;
String fileName = "test"; // Name of the file you want to convert, as to be in the same directory
String penUp= "M03 S0 \n"; // Command to control the pen, it change beetween differents firmware
String penDown = "M03 S20 \n";// This settings was made for my custom CNC Drawing machine
float[] xcoord = { -108,-195};// These variables define the minimum and maximum position of each axis for your output GCode
float[] ycoord = { -108,-195};// These settings also change between your configuration
String gcodecommand ="G0 F16000 \n G0"+ penUp; // String to store the Gcode we wil save later
float xmag, ymag, newYmag, newXmag = 0;
float z = 0;
boolean ignoringStyles = false;
int filesaved = 0;
void setup(){
size(600, 600, P3D);
// VERY IMPORTANT: Allways initialize the library before using it
RG.init(this);
RG.ignoreStyles(ignoringStyles);
RG.setPolygonizer(RG.ADAPTATIVE);
grp = RG.loadShape(fileName +".svg");
grp.centerIn(g, 100, 1, 1);
pointPaths = grp.getPointsInPaths();
translate(width/2, height/2);
newXmag = mouseX/float(width) * TWO_PI;
newYmag = mouseY/float(height) * TWO_PI;
float diff = xmag-newXmag;
if (abs(diff) > 0.01) { xmag -= diff/4.0; }
diff = ymag-newYmag;
if (abs(diff) > 0.01) { ymag -= diff/4.0; }
rotateX(-ymag);
rotateY(-xmag);
background(0);
stroke(255);
noFill();
if( filesaved == 0){
for(int i = 0; i<pointPaths.length; i++){
if (pointPaths[i] != null) {
beginShape();
for(int j = 0; j<pointPaths[i].length; j++){
vertex(pointPaths[i][j].x, pointPaths[i][j].y);
float xmaped = map(pointPaths[i][j].x,-200, 200, xcoord[1], xcoord[0]);
float ymaped = map(pointPaths[i][j].y,-200, 200, ycoord[0] , ycoord[1]);
if(j == 1){
gcodecommand = gcodecommand + penDown;
}
gcodecommand = gcodecommand + "G1 X"+ str(xmaped)+" Y"+str(ymaped) +"\n";
}
endShape();
}
gcodecommand = gcodecommand + penUp;
if(i == pointPaths.length-1){
String[] gcodecommandlist = split(gcodecommand, '\n');
saveStrings(fileName+".txt", gcodecommandlist);
filesaved = 1;
println("finished");
}
}
}
}
void draw(){
}
void mousePressed(){
ignoringStyles = !ignoringStyles;
RG.ignoreStyles(ignoringStyles);
}

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